Vattenriket is a marshland and nature reserve in Kristianstad, southern Sweden, with a popular visitor centre standing on poles out in the water. In 2020 we were commissioned by the local municipality to create an augmented reality experience for their visitors to learn more about the local fauna.
We created a narrative driven by the individual characters of the animals, that bring you on a journey incorporating game elements, educational parts and a lot of silliness. Our goal was to create an as accessible experience as possible, something that a seven year old, a teenager, and their grandparents would all enjoy. We achieved this through a minimal UI where all action is driven by the animal characters and their dialogues, including the technical aspects of the experience.
Sound design and folly by Andrea Abbruzzese
UX and narrative developed together with Lovisa Karlsson of DRY Design.